Animation strategies has been a great assignment overall and I have really enjoyed the work set. The personal project was fantastic as having the opportunity to work on something specific rather than something generalised really allowed for more focused work. I choose concept art as it has always been something I wanted to pursue. I love … Continue reading Reflective Statement – Animation Strategies
Animation
Building the Environment
Clare has started to model the different parts of the castle and together we have assembled it. We might fill it out a little more but since it is going to be in the distance with some clouds partially covering it, not too much would need to be done...if any more at all. As long … Continue reading Building the Environment
3D Low Poly Animations – Inspiration
Below are just some animation videos I have posted here for future reference when trying to texture and light. Some inspiration for the low poly 3D look in general. https://www.youtube.com/watch?v=68iRxaHaRiA https://www.youtube.com/watch?v=_wcwejFjRRQ https://www.youtube.com/watch?v=Qsw4YECKL5s https://www.youtube.com/watch?v=wPIAsMWkYHU
Designing the Dragon – Research
We are going to base the design of the dragon around one of Clare's concept designs. (Seen Below) The dragon has some cool looking crystals coming from it's back to add extra personality and interest. We will be adding wings also and looking into some creatures which are similar in structure to help us when … Continue reading Designing the Dragon – Research
Designing the Dragon – Zbrush & Maya
Before starting any modelling, Clare and I have been drawing a lot of quick dragon sketches to get some different shapes and designs down. Clare and I started to model the basic mesh of the dragon in zbrush. I thought that spheres would be a good option to quickly build him up. Below are a … Continue reading Designing the Dragon – Zbrush & Maya
Conceptual Work – Pegasus
So Clare and I have been working away on our designs for both Pegasus and the Dragon. We have also been thinking about colour schemes along with the look and feel of the environment. Here are a few quick sketches of Pegasus. I have an idea for how he should look, basically a normal horse … Continue reading Conceptual Work – Pegasus
Modelling Process – Head Structure
Today I am focusing on getting the shape of the horses head correct. I will be working on this between Maya and Zbrush. I bought a few of Aaron Blaise's courses a few weeks back when they were on sale and his course entitled 'How to Draw Horses" was one of them. This is thankfully … Continue reading Modelling Process – Head Structure
Creating the Dragon & Pegasus’ wings
My biggest problem at the moment is feathering Pegasus' wings. Fortunately Pluralsight has a tutorial on how to go about this BUT, I can't seem to get it working at the moment. I am having some problems with importing archive files. I may have to re-save the feathers as archive files and try editing the … Continue reading Creating the Dragon & Pegasus’ wings
Environment Design – Research
Since we are going to stick to quite a low-poly style I did a bit of research into the best route of modelling an environment this way. I noticed that most low poly models have been triangulated. I know this would be a problem if we triangulated Pegasus or the dragon.. as they need to … Continue reading Environment Design – Research
Clouds – Experimentation, design, modelling and a little bit of research
Over the weekend I experimented a little with fluid effects in Maya, I played about with creating a cloud and took a quick low-res render of the result. Fluid effects are amazing! I love the look and how much control you have over everything in general. I love also how you are free to create … Continue reading Clouds – Experimentation, design, modelling and a little bit of research