Last week we were given constructive critique on our short animations. We do have quite a few bits to tweak. Overall the critique pointers were expected apart from a few which we overlooked. It was great to be given the chance to adjust a few things in order to try and perfect our short. I … Continue reading Animation – Response to Critique
Animated Short
Character Development and Ideas
When thinking about astronaut designs we have decided that our characters will have smaller proportions with slightly larger heads. The concept artwork by David Correa depicts a little astronaut which looks similar to how we have been imagining our design. As a group we all did a few character design drawings and brought them together, … Continue reading Character Development and Ideas
Moon-like Terrain Process
For the making of the terrain I went through a few different stages and although it looks simple it took me a while to figure some things out, especially when it came to texturing in substance painter. The maya to substance painter workflow took plenty of tutorial watching to figure out some simple instructions. The … Continue reading Moon-like Terrain Process
Space – Concept Research
As I will be focusing a little more on the environment design such as the stars, planets and terrain I have collected a few conceptual pieces which will help drive my design and ideas forward. As a team we have agreed that a surface similar to that of the moon would be our main type of … Continue reading Space – Concept Research
Nasa’s Retro Posters, Logos and Styling
I came across a few poster designs which Nasa had made to "offer a romantic view of Space travel". The retro posters offer a glimpse into how Nasa might interpret the future of life in Space. The colours are very vibrant and remind me of some retro posters you might find in concept art made … Continue reading Nasa’s Retro Posters, Logos and Styling
Spacesuit Designs and Landers
The design of the spacesuit and lander for your animation might not be so important on the grand scheme but it is something to look into as it may help enhance our storytelling technique. If our astro-dude is promoting a certain drink, maybe his lander can reflect this in some way, or maybe his suit … Continue reading Spacesuit Designs and Landers
3D Galaxy in Maya
A realistic looking Space environment might be a difficult task to produce in Maya. I'm unsure how many lights I can include to give the illusion of stars or if there are other way of getting around this. I have come across this article which has a good tutorial on how to create a 3D … Continue reading 3D Galaxy in Maya
Storyboarding and Animatics
Our first task for the new assignment was to present a pitch of our initial ideas for our animation. To start off we decided to come up with an environment and character and work from there. After some discussion on various ideas we decided to settle on a story set in space with an astronaut. … Continue reading Storyboarding and Animatics
Planet Shine – Light in Space
Since we will be focusing on Space as our environment for our animation, I thought a bit of research into how the planets reflect light would be important to look into. Image Courtesy - heloo.com Planets are much smaller than stars in reality and for this reason both appear to be the same size when … Continue reading Planet Shine – Light in Space