Personal Project – Textured Cave Market Scene

As usual I ended up not having enough time to create what I had originally envisioned... I didn't realise how heavy work with my Humain project would be and I ended up spending quite a lot of time on it but none the less I have taken what I have learnt and wrote about it … Continue reading Personal Project – Textured Cave Market Scene

Research before the Quads #3 – Modelling for Games

Modelling 3D Environments and Assets for Games After doing some research into hand-painted textures I have decided that I should probably focus on creating models that can be used in games (and are game-ready). My skill set at the moment seems to be pointing in that direction although I am not sure. Image Courtesy - … Continue reading Research before the Quads #3 – Modelling for Games