https://www.youtube.com/watch?v=AWlfTaH0WhI https://www.youtube.com/watch?v=0ghW1fja8m8 https://youtu.be/1qMS1wM3oaM
3D Sculpting/Modelling
Personal Project – Textured Cave Market Scene
As usual I ended up not having enough time to create what I had originally envisioned... I didn't realise how heavy work with my Humain project would be and I ended up spending quite a lot of time on it but none the less I have taken what I have learnt and wrote about it … Continue reading Personal Project – Textured Cave Market Scene
Research – Creating PBR textures for Game Assets
I can't wait to start looking more into this side of modelling and texturing. There are so many ways of doing the same thing I am hoping that this research will help guide me into one clear path to take each time. Other than hand painting textures there is the opposite end of the spectrum.. … Continue reading Research – Creating PBR textures for Game Assets
Hand Painting Textures – ASSETS
I have started to model some simple objects to try hand paint their textures. The sign below is my first asset and I think it turned out average. I planned to make it cartoony so that has come across quite well. I feel the colours are off and not very pleasing but it's something I … Continue reading Hand Painting Textures – ASSETS
Research before the Quads #4 – Character Building
I have read quite a few articles which go into modelling game ready characters but all seem to have different approaches and I haven't really come across one yet that describes the process simply. Articles from The Rookies found here. This article went into some detail on game character creation, I am still a little … Continue reading Research before the Quads #4 – Character Building
Environment / Props – Ideas and Research
So I came across this tutorial which has got me all interested in wanting to create a tiled mosaic that could fit into the palace environment I am thinking of creating. It goes through the process of how to create a tillable texture consisting of tiles....basically, but I love the idea of creating my own … Continue reading Environment / Props – Ideas and Research
Research before the Quads #3 – Modelling for Games
Modelling 3D Environments and Assets for Games After doing some research into hand-painted textures I have decided that I should probably focus on creating models that can be used in games (and are game-ready). My skill set at the moment seems to be pointing in that direction although I am not sure. Image Courtesy - … Continue reading Research before the Quads #3 – Modelling for Games
Research before the Quads #2 – Hand-Painted Textures
Hand-Painted Textures Hand painted textures is something I want to try more of this semester and I hope to incorporate it into any sculpting/modelling I do. Alec had sent me a great link to an article where Celia Hogan went into great depths on how to paint textures for 3D models and also how to … Continue reading Research before the Quads #2 – Hand-Painted Textures
Research before the Quads #1
To kick off the new semester we have been given out new projects, this part being dedicated to personal work ... which I love! It is nice to be given some extra time to work on something we enjoy along with building upon our portfolios. I feel my portfolio might be a generalist one at … Continue reading Research before the Quads #1