Looking into Retopology

Retopology looks like a very interesting task, it looks fun but is more than likely tedious and difficult. Before doing some research into what retopology does and how it helps with texturing and animation, it was a term unknown to me. It seems like a process that will save you loads of time in the … Continue reading Looking into Retopology

3D Portraiture – Digital

Whilst researching into digital head modellers I came across Julien Kaspar. Kaspar's work has a great sense of originality and detail that I can take a lot of inspiration from. His characters emit a lot of personality and the sculpts themselves have some semi-realistic/clay-like textures that I love. Examples shown below. I would like to … Continue reading 3D Portraiture – Digital