I have started to model some simple objects to try hand paint their textures. The sign below is my first asset and I think it turned out average. I planned to make it cartoony so that has come across quite well. I feel the colours are off and not very pleasing but it’s something I need to work on. This object contains a basic normal, displacement and diffuse map. If I were to make it pop more I could try paint in more texture details such as the cracks in the wood. Programmes used; Zbrush, Maya and Photoshop.
Displacement, Diffuse, Normal maps
I feel it would be interesting if I also did a version of this sign using substance painter/designer or even PBR textures to see the difference in the look and feel I could achieve. I might also create some more maps for the sign such as ambient occlusion, roughness and metallic then merge them together into one map in Photoshop.
Substance painter is just not working on my Mac so I will try download the trial version to see if it works better.
I came across this article which is actually amazing going through the workflow of texturing a video game character from zbrush to substance painter. if I ever get a better machine I will be getting substance painter and designer right away. I’m sure I can take some tips from this article regardless of it being based on substance… sometimes you just need a step by step guide! Please fins link here.