Research before the Quads #2 – Hand-Painted Textures

Hand-Painted Textures

Hand painted textures is something I want to try more of this semester and I hope to incorporate it into any sculpting/modelling I do. Alec had sent me a great link to an article where Celia Hogan went into great depths on how to paint textures for 3D models and also how to set up nice renders for them. (Link found here) She explains how she aims to make the 3D more stylised and 2D looking. Hogan works primarily for the video game industry. This way of woring is so cool as it allows you to use you’re painting skills in photoshop. It’s a great mix for me as I love both modelling and painting. The gif below can also been found in the article, I thought it would be nice to show her process here.

celia

Image Courtesy – Celia Hogan

I downloaded both Substance Painter and Mari to try, but Substance automatically shuts down on my Mac so I have decided to stick to Mari for now. Mari allows you to paint directly onto you’re 3D model, as long as the Uv’s have been done. I have only given it a quick go and have barely even begun learning how to use the interface properly but I am looking forward to learning more.

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Anyways I tried painting some textures for a lighthouse model I made whilst panicking about not having enough for my showreel. The results turned out alright considering I only spent a short time on the actual model. There are some stretching issues on the rocks but I know where I went wrong there. Also I should point out that the rocks also had some photographic textures place on top of the UV’S whilst in photoshop. Some renders above.

Non-Photorealistic Rendering (NPR)

I have been looking into some amazing models on sketchfab which seem to have been rendered in a cartoon style, so I thought I would do a bit of research and have a look into this style as I loved it so much.

After a bit of research I came across NPR rendering. It is an alternative way to render which allows a cartoon style output. Photoshop is usually used in the process for hand painting the texture with both shadow and light being manually pained onto the maps. The process came about mainly to allow the artist to be more expressive in their work. As some artists love working in 3D but would rather a 2D feel in the end, this is the perfect way to go about it. NPR rendering also allows the artist to be more experimental and traditional at the same time. Some argue that 2D animation.drawing in general is far more authentic than having a ‘perfect’ 3d model or animation as imperfections allows the viewer to establish a closer connection to the artwork. I completely get this and is probably why I want to work in this field. 2D cartoons back in the day were what got me into art in the first place. So I hope to maybe give this style a go when I have finished my models. 🙂 Below is an example of an amazing artist called Emilie Stabell with her piece entitled ‘The Journey’. Although it looks 2D it is actually a 3D model which has handprinted textures 360 degrees. Amazing. Reminds me of Miyazaki’s work.

You can find a link to Emilie Stabell’s Sketchfab page here.

Screen Shot 2018-02-07 at 22.59.43

Screen Shot 2018-02-09 at 12.35.39Image Courtesy : Emilie Stabell

 

References / Links

https://80.lv/articles/building-hand-painted-projects-with-modern-tools/

 

 

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