Before starting any modelling, Clare and I have been drawing a lot of quick dragon sketches to get some different shapes and designs down.
Clare and I started to model the basic mesh of the dragon in zbrush. I thought that spheres would be a good option to quickly build him up. Below are a few screenshots of the progress so far. This is about one and a half hours work so far. I think it looks good so far, although we might refine the shapes a bit more once we agree on a style.
I decided to add in a simple wing structure so that it will be ready to be brought into Maya for some sculpting and changing about.
I had a few problems when using the adaptive skin option in Zbrush but after a while I figured out that there was a problem with my spheres, I had a hidden sphere which was causing a lot of distortion in the model, once I removed this and repositioned some others everything was good to be moved into Maya. I also used the decimate tool to lower the poly count to see how the model would look. I exported three variations and imported them for a test render in Maya.
Generic render with AiStandard Jade material
Ambient Occlusion render
Colour paint over
Above is a quick paint over of the ambient occlusion render to test out some colours. Overall I don’t like the higher poly on the left but I do like the lowest poly mesh on the right….maybe we could use this one for the animation? It’s more of what I had in mind for the style.
The slideshow below shows some quick renders with the wings. After doing these renders I have decided that the wings are just too plain and I might work on them a bit more.
Rigging the dragons wings… just started to attempt to put a simple rig in the dragons wings. I am going to base the skeletal structure off that of a bat’s wing as I feel this would make the best reference for the style of the dragon’s wing.
Galileoramos.com. (2017). Eidolon helvum Skeleton « Galileo Ramos – Art with Skeletons. [online] Available at: http://galileoramos.com/esqueletos/gallery-of-skeletons-mammals/eidolon-helvum-skeleton/ [Accessed 4 Dec. 2017].