Modelling Process – Head Structure

Today I am focusing on getting the shape of the horses head correct. I will be working on this between Maya and Zbrush. I bought a few of Aaron Blaise’s courses a few weeks back when they were on sale and his course entitled ‘How to Draw Horses” was one of them. This is thankfully coming in handy today when thinking about designing Pegasus’ look.

I have done some drawings of the horses skeletal head and musculature etc. These features are important to keep in mind when sculpting.

HORSE_SKULL

Below show the beginning of the head modelling. At this point I am still a little unsure as to what type of look he will have, I am thinking more simple so that I can spend more time perfecting the animation. Another thing I am unsure about is whether to have realistic eyes or simple eyes. Maybe I could animate it’s brow to help with facial expression?

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