Since we are going to stick to quite a low-poly style I did a bit of research into the best route of modelling an environment this way. I noticed that most low poly models have been triangulated. I know this would be a problem if we triangulated Pegasus or the dragon.. as they need to stay as quads for animation purposes, but for the environment alone maybe using the triangulate option wouldn’t be so bad…(I’m guessing it might help with the lighting and overall aesthetics).
I came across a great article which goes into how to create low poly illustrations. (Link here). Although it focuses on Blender as the main programme, it is still applicable to working in Maya.
I have picked up that only flat shading can be used in low poly modelling, this helps to enhance the overall feel.
I haven’t watched through this whole video yet but Clare and I shall be using it to help when modelling our low poly 3D environment.. it’s pretty cool!
Another simple article here has great tips on how to make your models look great when rendering in low poly. It also mentions flat shading, so this must be the way to go. I will do some reading into flat shading so I have a good understanding on how it works before I try it, mess it up and quit. haha
Shah, K. (2017). Secrets to Creating Low Poly Illustrations in Blender. [online] 3D & Motion Graphics Envato Tuts+. Available at: https://cgi.tutsplus.com/tutorials/secrets-to-creating-low-poly-illustrations-in-blender–cg-31770 [Accessed 27 Nov. 2017].
YOUTUBE TUTORIAL …https://www.youtube.com/watch?v=MkKl5lV9ZAo
Noor, F. (2017). A Beginner’s Guide To Low Poly Modeling – GameOver Studio. [online] GameOver Studio. Available at: http://gameover.studio/a-beginners-guide-to-low-poly-modeling/ [Accessed 27 Nov. 2017].