My biggest problem at the moment is feathering Pegasus’ wings. Fortunately Pluralsight has a tutorial on how to go about this BUT, I can’t seem to get it working at the moment. I am having some problems with importing archive files. I may have to re-save the feathers as archive files and try editing the file path which seems to be the problem at the moment.
…..4 hours later… I came back to my problem and tried saving out each feather as an archive file with the correct name and I also ended up getting the correct file path and now it is working!! My next problem is the main structure of the wing which I believe I have made a little incorrectly. I need less edge loops and some faces to be faces the correct angle although I am unsure of changing things in case I completely mess up the mesh.
After putting some feathers onto the wing structure I have decided to just go for a low poly style for the wings instead of doing all of this placement. I couldn’t get XGEN to correctly fit the feathers onto the faces that I had selected and by the time I figure that out I could have just modelled some low poly wings instead.
Terry Whitlatch …. best reference picture ever! This picture is really perfect for helping us out with the placement of the wings. Our wing structure is not this large at the moment though, might have to re-think that haha.
I am about to start modelling Pegasus’ low poly wings. Found this handy image online for reference.
Since I am doing low poly wings I have been a little worried as to how I should go about modelling them for animation. I seen this video on youtube and thought it looked like a good way to go about having good detail on simple mesh wings. It looks as though it is a map placed on the wing shape, although I’m unsure of how they got the feathers to look that convincing.
So below are some quick screenshots of the low poly pegasus wings… their ok, not the best but will hopefully do the job.