I started to model the horse base mesh in Maya. I did this whilst using reference images of various horses from the internet. I didn’t use one horse image in particular as I thought taking reference from various images would help the shape be a little more unique. Clare and I have decided to go for a semi-low poly style. This will save us some time since there is only two of us working together.
The mesh is quite static at the moment, but once I get it looking satisfactory I was thinking of maybe going in with Zbrush’s pinch tool to stylise his shape more, adding more personality here and there…just so he doesn’t look too much like a generic horse.
Terry Whitlatch has a ton of great anatomy references for various mythical creatures. the image above is great in showing where the Pegasus’ wings may be attached to the horses body.
I quickly brought the above mesh into Zbrush to use the ZRemesher tool to smooth and help clean up the topology. Images below.
From here I am going to continue to work on this model in Zbrush to refine the details and shapes of the head and try my best to make everything look in proportion.