I reached the stage where I needed to get the simple shape of the eyes in, although I didn’t want to use a sculpting tool to build the circular shape as I don’t trust myself to get it perfectly round, id decided I needed to add two spheres. This proved to be challenging and after a while of searching I found a good tutorial that clearly explained how to go about adding in spheres using the subtool and then Zplugin for mirroring and merging.
The helpful tutorial for adding eyes in Zbrush is below.
As Clare wears glasses I figured if i modelled a simple pair of glasses that these would help improve the likeness of the overall sculpt. After I imported and resized them in Zbrush I realised that I had made the frame too thin. I can hopefully bulk them up in Zbrush.
After having imported the glasses, I now need to change the shape of the frame, adjusting them so that they are less angular and more round. I will also have to adjust the positioning of the temple of the glasses to correctly fit behind the ear. Once I have made these adjustments I will continue to work more on the facial features, mainly the mouth, eyes, and cheekbones.
After a few hours extra work I have tried to re-position the glasses and change their shape a little. So far I feel it is going well althoughI’m not sure if it looks enough like Clare. The eyelids are quite hard to successfully model, more practise is needed.
I successfully got the temple of the glasses behind the ears. Although they are not perfect, Im not too worried as the parts that like off or have been a little distorted will be hidden by hair. Next step is to add some hair to this head!
References
Vimeo. (2017). 0208 adding eyes to your sculpt (Zbrush season 2). [online] Available at: https://vimeo.com/1772674 [Accessed 9 May 2017].