Character Development and Ideas

When thinking about astronaut designs we have decided that our characters will have smaller proportions with slightly larger heads. The concept artwork by David Correa depicts a little astronaut which looks similar to how we have been imagining our design. As a group we all did a few character design drawings and brought them together, then decided upon a design we could work from.

Initial Ideas

This slideshow requires JavaScript.

After we had sketched out a few character ideas we had decided that Michaels drawing of the Russian cadet was more what we had imagined. More character ideas can be found in my sketchbook.

spacemen

Jack went ahead and started modelling the astronaut in Maya and since then has done a great job with texturing and rigging him also. Below shows a 3D turnaround Jack put together of the final character design.

Screen Shot 2017-05-08 at 19.06.54

I had taken this image and done a few colour variations in photoshop for the two brands. From here Jack chose which colours to use for texturing.

BLUES1

REEDDSS

The rig of the character can be seen in the screenshot below.

Rig

The texturing of the astronaut turned out really well, thanks to Jack. The colours are quite dark though than I had imagined but hopefully lighting can pick them up a bit. Overall our character turned out great, our main task now is to give him some personality through body language whilst animating. This will be a tough job as he doesn’t have a face, but fun…hopefully. 🙂

Screen Shot 2017-05-08 at 19.07.07

Screen Shot 2017-05-08 at 19.07.13

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s