Character Development and Ideas

When thinking about astronaut designs we have decided that our characters will have smaller proportions with slightly larger heads. The concept artwork by David Correa depicts a little astronaut which looks similar to how we have been imagining our design. As a group we all did a few character design drawings and brought them together, then decided upon a design we could work from.

Initial Ideas

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After we had sketched out a few character ideas we had decided that Michaels drawing of the Russian cadet was more what we had imagined. More character ideas can be found in my sketchbook.


Jack went ahead and started modelling the astronaut in Maya and since then has done a great job with texturing and rigging him also. Below shows a 3D turnaround Jack put together of the final character design.

Screen Shot 2017-05-08 at 19.06.54

I had taken this image and done a few colour variations in photoshop for the two brands. From here Jack chose which colours to use for texturing.



The rig of the character can be seen in the screenshot below.


The texturing of the astronaut turned out really well, thanks to Jack. The colours are quite dark though than I had imagined but hopefully lighting can pick them up a bit. Overall our character turned out great, our main task now is to give him some personality through body language whilst animating. This will be a tough job as he doesn’t have a face, but fun…hopefully. 🙂

Screen Shot 2017-05-08 at 19.07.07

Screen Shot 2017-05-08 at 19.07.13

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