There is no excerpt because this is a protected post.
Creature Futures #2
Throughout final year I have tried to keep my portfolio and social media accounts such as instagram, up to date with current projects. As I jumped back and fourth quite a bit between projects I ended up loosing momentum until January 2020. I had been working on a few different projects with Paper Owl throughout … Continue reading Creature Futures #2
Protected: Creative Futures
There is no excerpt because this is a protected post.
Portfolio – Semester Two
Personal Project – Textured Cave Market Scene
As usual I ended up not having enough time to create what I had originally envisioned... I didn't realise how heavy work with my Humain project would be and I ended up spending quite a lot of time on it but none the less I have taken what I have learnt and wrote about it … Continue reading Personal Project – Textured Cave Market Scene
Studio Guided Project – Final Animation
The end has arrived and I feel our hard work has paid off in the end. I am very proud of our team for finishing something to a good standard. I spent a lot of the last week editing in after effects and sound editing in iMovie. https://www.youtube.com/watch?v=AWlfTaH0WhI I feel the piece has come together … Continue reading Studio Guided Project – Final Animation
Protected: Studio Guided Project – #7 Animating & After Effects
There is no excerpt because this is a protected post.
Matte Painting – Asking a Pro – Alisher Mirzoev
Today we had an amazing class with matte painter, Gerard Dunleavy. Gerard told us his story and how he ended up getting into the industry. It was very interesting finding out how he made his name known within a company and all the ways he ended up getting hired for different roles. I asked him … Continue reading Matte Painting – Asking a Pro – Alisher Mirzoev
Research – Creating PBR textures for Game Assets
I can't wait to start looking more into this side of modelling and texturing. There are so many ways of doing the same thing I am hoping that this research will help guide me into one clear path to take each time. Other than hand painting textures there is the opposite end of the spectrum.. … Continue reading Research – Creating PBR textures for Game Assets
Protected: Studio Guided Project – #6
There is no excerpt because this is a protected post.